Large City: Stsvíhām Ji̊ Qi̊v

Stsvíhām Ji̊ Qi̊v

Stsvíhām Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceIēibonjām Region
RegionRirutkvupz̄ok Moorland
Founded1441
Community LeaderLord Trgëgêpí
Area71 km2 (28 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation1582 m (5190 ft)
Average Yearly Precipitation201 cm/y (79 in/y)
Population16996
Population Density239 people per km2 (607 people per mi2)
Town AuraEnchantment
Naming
Native nameStsvíhām Ji̊ Qi̊v
PronunciationStsvíh /əˑm/
Direct Translation[liar] [bed]
Translation[Not Yet Translated]

Stsvíhām Ji̊ Qi̊v (Stsvíh /əˑm/ [liar] [bed]) is a subtropical Large City located in the Iēibonjām Region of the Tetburland.

The name Stsvíhām Ji̊ Qi̊v is derived from the Sylvin language, as Stsvíhām Ji̊ Qi̊v was founded by Trgëgêpí, who was culturaly Tauran.

Climate

Stsvíhām Ji̊ Qi̊v has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 28°C (82°F). Stsvíhām Ji̊ Qi̊v receives an average of 201 cm/y (79 in/y) of precipitation, most of which comes in the form of rain during the fall. Stsvíhām Ji̊ Qi̊v covers an area of nearly 71 km2 (28 mi2), and an average elevation of 1582 m (5190 ft) above sea level.

Overview

Stsvíhām Ji̊ Qi̊v was founded durring the early 15th century in fall of the year 1441, by Trgëgêpí. The establishment of Stsvíhām Ji̊ Qi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Trgëgêpí struck deals with nearby nations and communities to establish Stsvíhām Ji̊ Qi̊v as a prison colony.

Stsvíhām Ji̊ Qi̊v was built using the conventions of Tauran durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Stsvíhām Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Stsvíhām Ji̊ Qi̊v is buildings folow an organic layout of restrictive paverstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Stsvíhām Ji̊ Qi̊v, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Even the most brief look arround Stsvíhām Ji̊ Qi̊v has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Stsvíhām Ji̊ Qi̊v, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Stsvíhām Ji̊ Qi̊v possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Stsvíhām Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Stsvíhām Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Stsvíhām Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Stsvíhām Ji̊ Qi̊v's parks.

Stsvíhām Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Stsvíhām Ji̊ Qi̊v.

Stsvíhām Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Stsvíhām Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Stsvíhām Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Stsvíhām Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Stsvíhām Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Stsvíhām Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Stsvíhām Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Stsvíhām Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Stsvíhām Ji̊ Qi̊v has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Stsvíhām Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Stsvíhām Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Stsvíhām Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Stsvíhām Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Stsvíhām Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Stsvíhām Ji̊ Qi̊v's natural decorations nor waterways.

Stsvíhām Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Stsvíhām Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Stsvíhām Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Stsvíhām Ji̊ Qi̊v's bank was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, winter is short in Stsvíhām Ji̊ Qi̊v.

The Marble Snake near Stsvíhām Ji̊ Qi̊v are known to be more aggressive than normal.

Stsvíhām Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Mysticism energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 35
  • Farmers: 51
  • Farm Laborer: 80
  • Hunters: 53
  • Milk Maids: 47
  • Ranchers: 21
  • Ranch Hands: 47
  • Shepherds: 39
    • Farmland: 69173 m2
    • Cattle and Similar Creatures: 4249
    • Poultry: 50988
    • Swine: 3399
    • Sheep: 169
    • Goats: 33
    • Horses, Mounts, and Beasts of Burden: 1699

Craftsmen

  • Arms and Toolmakers: 33
  • Blacksmiths: 40
  • Bookbinders: 22
  • Buckle-makers: 22
  • Cabinetmakers: 41
  • Candlemakers: 54
  • Carpenters: 52
  • Clothmakers: 47
  • Coach and Harness Makers: 18
  • Coopers: 38
  • Copper, Brass, Tin, Zinc, and Lead Workers: 23
  • Copyists: 16
  • Cutlers: 14
  • Fabricworkers: 40
  • Farrier: 103
  • Furriers: 10
  • Glassworkers: 58
  • Gunsmiths: 36
  • Harness-Makers: 16
  • Hatters: 31
  • Hosiery Workers: 12
  • Jewelers: 18
  • Leatherwrights: 44
  • Locksmiths: 17
  • Matchstick makers: 25
  • Musical Instrument Makers: 26
  • Painters, Structures and Fixtures: 21
  • Paper Workers: 24
  • Plasterers: 22
  • Pursemakers: 27
  • Roofers: 18
  • Ropemakers: 17
  • Rugmakers: 16
  • Saddlers: 32
  • Scabbardmakers: 35
  • Scalemakers: 18
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 55
  • Tailors: 125
  • Tanners: 22
  • Upholsterers: 23
  • Watchmakers: 22
  • Weavers: 51
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 23
  • Booksellers: 27
  • Butchers: 40
  • Chandlers: 42
  • Chicken Butchers: 47
  • Entrepreneurs: 17
  • Fine Clothiers: 42
  • Fishmongers: 43
  • Florists: 10
  • Potion Sellers: 31
  • Resellers: 60
  • Spice Merchants: 22
  • Wine-sellers: 34
  • Wheelwright: 26
  • Woodsellers: 16

Service workers

  • Bakers: 89
  • Barbers: 82
  • Coachmen: 24
  • Cooks: 67
  • Doctors: 37
  • Gamekeepers: 26
  • Grooms: 14
  • Hairdressers: 67
  • Healers: 47
  • Housekeepers: 47
  • Housemaids: 80
  • House Stewards: 47
  • Inns: 16
  • Laundry maids: 33
  • Maidservants: 65
  • Nursery Maids: 31
  • Pastrycooks: 56
  • Restaurateur: 77
  • Tavern Keepers: 80

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 15
  • Chemical Workers: 9
  • Coal Heavers: 37
  • In-Town Couriers: 38
  • Long Haul Couriers: 37
  • Dockyard Workers: 33
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 47
  • Millers: 38
  • Miners: 39
  • Oilmen and Polishers: 25
  • Postmen: 39
  • Pure Finder: 21
  • Skinners: 53
  • Sugar Refiners: 9
  • Tosher: 26
  • Warehousemen: 58
  • Watercarriers: 37
  • Watermen, Bargemen, etc.: 54

Skilled Laborers

  • Accountants: 21
  • Alchemist: 25
  • Clerk: 33
  • Dentists: 16
  • Educators: 46
  • Engineers: 23
  • Gardeners: 17
  • Mages: 12
  • Plumbers: 18
  • Pharmacist: 19
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 15
  • Bankers: 24
  • Civil Clerks: 38
  • Civic Iudex: 18
  • Consultants: 10
  • Exorcist: 39
  • Fixers: 20
  • Kami Clerk: 33
  • Landlords: 33
  • Lawyers: 22
  • Legend Keepers: 29
  • Militia Officers: 130
  • Monks, Monastic: 51
  • Monks, Civic: 53
  • Historian, Oral: 36
  • Historian, Textual: 19
  • Policemen, Sheriffs, etc.: 40
  • Priests: 73
  • Rangers: 23
  • Rat Catchers: 24
  • Scholars: 27
  • Spiritualist: 30
  • Slayers: 9
  • Storytellers: 75
  • Military Officers: 60

Cottage Industries

  • Brewers: 48
  • Comfort Services: 73
  • Enchanters: 18
  • Herbalists: 18
  • Jaminators: 62
  • Needleworkers: 65
  • Potters: 29
  • Preserve Makers: 54
  • Quilters: 25
  • Seamsters: 77
  • Spinners: 51
  • Tinker: 19
  • Weaver: 42

Artists

  • Actors: 18
  • Architects: 6
  • Bards: 26
  • Costumers: 9
  • Dancers: 20
  • Drafters: 11
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 18
  • Inlayers: 16
  • Musicians: 48
  • Painters, Art: 8
  • Playwrights: 18
  • Sculptors, Art: 14
  • Wood Carvers: 62
  • Writers: 58

Produce Industries

  • Butter Churners: 54
  • Canners: 51
  • Cheesmakers: 65
  • Ice Merchants: 7
  • Millers: 35
  • Picklers: 27
  • Smokers: 22
  • Stockmakers: 19
  • Tobacconists: 25
  • Tallowmakers: 42

6396 of Stsvíhām Ji̊ Qi̊v's population work within a Foundational Occupation.

9581 of Stsvíhām Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1019 (6%) are noncontributers.

Points of Interest

Stsvíhām Ji̊ Qi̊v has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

POI

History

The the a pair of boots of Elven High Magic, an a pair of boots imbued with notable amounts of Elven High Magic energies was created in Stsvíhām Ji̊ Qi̊v by in time immemorial, reportedly some time during the early 2nd century.

History